In theory, not a very difficult thing to implement. The RAM size register is mainly used to restrict the accessible main RAM to 4MB before launching a DS game. I felt like looking at another of the known DSi-mode issues: the fact that we currently don't implement the RAM size register in SCFG_EXT9. Sometimes I wish all issues were this simple. The issue was another unimplemented AES feature, and was fixed in melonDS 0.9.3. One example of a fun issue that had been reported a while ago: the DSi menu would freeze after the health/safety screen if any pictures were stored that could be displayed on the top screen. However, the road to DSi emulation is paved with all sorts of challenges. Not just in the sense of running DSi games faithfully: a good reproduction of the DSi environment is also useful to would-be homebrewers. You might have noticed that one of my goals for the 1.0 release is to get DSi mode in melonDS up to par with DS mode. If you're running into trouble: Howto/FAQ
I just hate that new versions of emulators appear so much, and I also hate that save states and even save games are often not compatible through retroarch. For some emu's like PCSX2, PSPPP and Dolphin I am updating them way too much to bother with retroarch. I have SNES9x standalone and too many save states that don't seem to carry over properly. It's reason alone I want to start playing newer games on RA. That shader is amazing, and really gets rid of all the shitty jaggy curves in these games at the slight expense of some small saw tooth edges. The one thing I find that is painful is that ScaleFX does not currently work in SNES9X standalone properly. I have save states and games on all the stand alone emulators too so it's hard to bring all that back into retroarch.
For things like Ishiiruka and stuff it is useless to me. I know retro is the hottest thing and everyone loves it, and I have it as well I guess I just don't like updating it all the time. I tend to use the newest stand alone versions of the emulators I want to choose. Keep in mind I mean "perfect", not "definitive".if there are versions of games that clean up slowdown, flickering and other features that people would insist should be kept for historic purposes, I prefer the modern conveniences of today versus the bullshit I don't have to deal with anymore.īonus points for emulators that do auto-saving, fast-forwarding and so on. The only criteria I have is that it's controller friendly and can be easily launched out of Steam BPM as a non-Steam shortcut.Īnd while I know that we can't talk about where to get the ROMs themselves, I would be interested to know what kind of naming scheme or type of ROM I should be looking for in order to get the most perfect experience.
My PC is hooked up to my TV, so I can enjoy comfy couch gaming just fine. I've been out of the emulator scene for a while, and with the uncertainty of whether I'll manage to get an SNES Classic (and I've long given up on the NES Classic), I'm looking for the most superior, pixel-perfect emulators on the PC side.īefore you recommend it, I have no interest in a Raspberry Pi.